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> whereas in Rust you just return a `Vec` and everything is taken care of

The downside is that you just performed a hidden heap allocation. If automatic memory management is desired, a garbage-collected language might have been the better choice in the first place.



How would you do it without a heap allocation?


Since the OP wanted to return an array, the correct answer would probably be to return a simple native array, not a complex stdlib container:

    pub fn get_array() -> [i32;4] {
        return [1, 2, 3, 4];
    }
In C one needs to wrap the array in a struct type to work around the pointer decay:

    struct IntArray4 { int items[4]; } get_array(void) {
        return (struct IntArray4) { .items = { 1, 2, 3, 4 } };
    }
Both solution don't use heap allocation but pass around the array data by value on the stack or packed into register and should compile to the same assembly code (ABI differences aside).

That's also one of the rare cases where Rust code actually turns out more simple and readable than the C equivalent ;)




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