> One major benefit to using Avian Carriers is that this is the only networking technology that earns frequent flyer miles, plus the Concorde and First classes of service earn 50% bonus miles per packet.
...which is so much of a complicated nuisance that most people simply give up. If this will go the way I think it will prepare to have to skip 10 things, write 3 ADB commands and submit a video of you spinning around for 30 seconds just to install your pirated game.
Just to install a proper call recorder or a better Work Profile manager.
Turning a possibility to install software outside of the app store should be about as normal as the fact you're using a laptop or desktop to install your pirated games.
Yeah, you.
If someone having access to "side load" an app has it to install a pirated game, then you have your OS, where you are not limited only to Apple/Amazon/Google store, simply for installing pirated software.
You want to talk about confusing Grandma? Why isn't Lastpass the first entry on the App Store when you search for it verbatim? At the going rate, installing signed software is more deceptive than searching for the official installer online.
That's true but does not detract from the GPs main point: if you are curating your app store then you should do a proper job of it or you lose the curation argument.
A single scary warning per source (ie per new certificate that you choose to trust) would be fine. If I had to jump through a few hoops to install f-droid on a stock device that would be fine. But once I've authorized f-droid the OS needs to shut up and stay out of the way for good. No "are you sure you want f-droid installing this other thing" nonsense.
If you want to play the same exact title, yes. But previous versions would kick you out from playing a shared game if the owner was playing any other title in their library, and they've recently removed that behaviout.
Running on an i5-7500T in Firefox with a lot of stuff going on in the background (work PC running Win11) the game maintains a completely stable 60 FPS. Its insane, given the native build of the game sometimes hitched on my 7600x+6900xt combo at home when loading assets. None of that here!
LLMs can handle a lot of these issues already, without having the user think about such issues.
Problem is - while these will be resolved (in one way or another) - or left unresolved, as the user will only test the app on his device and that LLM "roll" will not have optimizations for the broad range of others - the user is still pretty much left clueless as to what has really happened.
Models theoretically inform you about what they did, why they did it (albeit, largely by using blanket terms and/or phrases unintelligible to the average 'vibe coder') but I feel like most people ignore that completely, and those who don't wouldn't need to use a LLM to code an entirety of an app regardless.
Still, for very simple projects I use at work just chucking something into Gemini and letting it work on it is oftentimes faster and more productive than doing it manually. Plus, if the user is interested in it, it can be used as a relatively good learning tool.
:D
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