There was a time I had to re-draw the scanned city plans in AutoCad (possibly in R13/14), on a Pentium 3 machine as an high-school student.
Having such tool at that time would have saved myself not only from wasting months, but would also have saved from having carpal tunnels at very young age.
Simple surgery to get rid of that carpal tunnel syndrome if you want it… by this time next month you could be pain-free and back at it without having to wear braces or do whatever you do to manage symptoms (assuming CTS is what you have).
I wonder how big or small that $10K compared to the game's monthly income. Guess I'd be OK to share the 70% of that with the modder if it'd be up to me (no wonder why I don't get rich huh?).
* 70% was the amount of loading time the modder helped to cut.
This is the gaming industry we're talking about here. I wouldn't have been surprised at "a box of swag" level of compensation. Although given what's en vogue right now, maybe some NFTs would've been more likely (not to mention potentially more valuable, at lease for awhile).
Yes, but this is GTA V we're talking about. Games like this aren't simply games, they're virtualized social platforms. There are many people who have spent thousands of dollars on that game to upgrade their in-game cars, apartments, businesses, clothing, and weapons. It's also one of the reasons that it is increasingly difficult to come up with an MMO (and GTA V is basically just an MMO with cars and guns instead of horses and sword) with any sort of staying power: your competition is not only much better funded than you likely will ever be, but they have years of content that new players can play through. The long-term players are heavily invested in both time and money and the new players aren't going to run out of content any time soon.
Rockstar makes about $600M annually off of Red Dead Redemption and GTA V. They basically gave him 9 minutes of their net revenue.
> I wouldn't have been surprised at "a box of swag" level of compensation.
Back when I was learning to find vulnerabilities and report them, I'd be lucky to get a box of swag. For VG companies, the usual compensation was some amount of free in-game currency or premium subscription for N months. That being said, I didn't ask for compensation anyway, so it was no skin off my nose.
The worst reaction was when I told my university that one of their websites had a broken link that gave you a zip of sensitive student information, and they threatened to call the FBI (in hindsight, I was probably talking to someone non-technical).
$50k and he has a plaque dedicated to him in one of the city parks in the game.
$10k is not nothing. Some companies would have responded to that fix with a lawsuit for hacking. It reads a bit low to me only because it fixes what was the #1 complained about issue from day one for the game, but it's better than a box of swag.
I may have missed but it seems nothing discussed for the amount o plants in the comments.
Is having that many plants around your bed safe? Can they release enough CO2 to effect your sleep quality or is it a myth I remember from my childhood?
Is suspect you can search for this, but here's a quick shot - how much living material is inside them? Let's say all the plants weight the same as one human. And they don't need to keep warm. So most likely they're not respirating more than one extra human. And I don't think having three people in a bed is unsafe.
They release oxygen during photosynthesis, which requires sunlight. Apart from it, there is respiration process that is going all the time that uses O2 and produces CO2 and energy for functioning. Under the sunlight, the production of O2 is significantly higher then the consumption.
The amount of produced CO2 is AFAIR fairy small to introduce any problems for people sleeping in a room.
It depends, [CAM succulents](https://en.wikipedia.org/wiki/Crassulacean_acid_metabolism) do their gas exchange at night, and then close their stomata and do the photosynthesis during the day. It's a dry-climate adaptation, to lose less water in the process of exchanging the previous day's O2 for fresh CO2.
Some already pointed out, I am also curious about sustainability and how many trees will survive in future BUT I am incredibly amazed of the number of trees planted in just 12 hours. I might be naive in this thinking but it gives me hope about what we can achieve once we have to.
See church forests in Ethiopia. These are just lands that were fenced off from grazing, and they look like random oases in the desert. So clearly trees can survive in the general area.
> Deforestation became rampant when the land was nationalized in 1974 and much of the forests became converted to farmland. only the 5% survives.
It seems that Brazil is in the way to become the new Etiophia... and that for some reason chopping the forest lead to water saying bye-bye and welcoming hard, regular and extensive famines.
I agree. Though even if a fraction of the trees survive in a place of harsh conditions, further generations of the same seed can carry the same strength and spread.
That’s something I witnessed myself from my village years.
I have planted trees in my younger days. A thousand seedlings are extremely cheap to buy, but brutal to plant. The work in the hot Sun, at least in Florida, is a rough day.
Have you any good reason to not doing it at night? Headlamps are affordable, caffe is easy to find and is also better for watering and reducing the humidity shock in the tender roots.
Real life effect of this is that now people will know how to draw more fuel-efficient routes for ships, tankers etc, so they will consume less fuel which can lead to cheaper logistics, less CO2 release and less negative impact on the environment.
Perhaps the strength of the currents can now be mathematically inferred from the deformed shape of the wake. Look at recent satellite images of ship wakes and plot a better course for your ship.
I watched Ultimate Go on Safari Books a while ago and recently got back to it to revise my knowledge.
It will fill all the gaps and answer all the questions one can have, especially after the Tour of Go or reading a book which only scratches the surface.
I can't express enough how amazing that course and how useful what Hoanh did.
Once you finish, I'd also suggest to take a look to the Ardan Lab's github account since there are tons of material for Go.
Bill's presentation also made me giggle a lot -which is a rare thing for tutorials- since he says things like
If I see an interface and it doesn't smell right,
and I'll be asking the developer, why are you
using an interface here? Now if the developer
gives me any one of these two answers, we're
gonna go take a walk.
as if this is a movie and he's going to take the developer to the woods to execute because the developer done wrong Bill :)
This could be quite useful to demonstrate/teach/explain simple stuff to people but I am not so sure if I would like to expose anything else from my console in this way.
Unlike its competitors, it uses proven research and techniques to measure the issues, as well as the improvements.
https://groundme.app/what-is-ground-me
Test users and early adapters are very welcome