Yeah, remember when 4 core 8 threads were the high-end CPUs until AMD Ryzen came out? If AMD didn't do their best job then we're still stuck with the norm of 4 cores for more years as I can imagine.
> This makes them AMD’s first desktop chips to qualify for Microsoft’s Copilot+ PC label, which enables a handful of unique Windows 11 features like Recall and Click to Do.
Microsoft: "Friendship ended with Intel, now AMD is my best friend"
Actually it is Qualcom, as they keep trying to push for ARM, but due to the way PC ecosystem has been going since the IBM PC clones started, no one is rushing out to adopt ARM.
You’re lucky that you had a choice. The security policy in my company forces our laptop to be up to date no matter what. You can resist to update for some time but then they’ll force update through management system and sometime it happens in the middle of out meeting
It’s always the corporate wares that caused the issues, in my case it’s crowdstrike and zscaler. Even with these wares I can last a full day with my M1 pro, I only notice the battery was drained to 0 once when I went to vacation for a week, it’s never happened before these wares
Some modern films are still filmed with anamorphic lenses because the director / DP like that, and so we in the VFX industry have to deal with plate footage that way, and so have to deal with non-square pixels in the software handling the images (to de-squash the image, even though the digital camera sensor pixels that recorded the image from the lens were square) in order to display correctly (i.e. so that round circular things still look round, and are not squashed).
Even to the degree that full CG element renders (i.e. rendered to EXR with a pathtracing renderer) should really use anisotropic pixel filter widths to look correct.
Yes, and when working with footage shot with anamorphic lenses one will have to render the footage as non-square pixels, mapped to the square pixels of our screens, to view it at its intended aspect ratio. This process is done either at the beginning (conforming the footage before sending to editorial / VFX) or end (conforming to square pixels as a final step) of the post-production workflow depending on the show.
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