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VR has so far failed to reach an amount of people to make developing games for it really worthwhile, and the metaverse really doesn’t have much going for it either.

I don’t really see much momentum in that space, and the consensus among my friends is that it’s a gimmick to try a few times - with their vr headsets collecting dust since.


Can confirm, I have two VR headsets, and they're both collecting dust. Was a neat gimmick for a few days some years ago..


Same. I have the index, plus special eyesight amendment lenses accessory that I had to fork out on. grudge #1.

The second, offline games are cool but with only 2MB ADSL, I can't enjoy anything online with them. It's like waiting for a custom map to download on CS:S when I was on 56k. Only to join just as the server changes the level.


where in the world are you still on 2MB ADSL?


Probably in the US, in an area that only ATT services.


UK in the City centre. No fibre


It's all I can get for now.


VR gaming is niche enthusiast stuff, it will never be a thing for everyday casual gaming.

Flight sims, racing sims and most other sims where there’s stationary hardware involved can and do benefit greatly from VR, but most games are not simulations and never will be.


This is why I can't understand current VR goggle design. Why aren't there any lightweight wired display-only goggles? Stuffing all the hardware in the goggles seems mindbogglingly stupid to me. Poor performance, high weight and high price. For what advantage?

Even the selling point of a non-wired headset is questionable. I want to sit down comfortably when I game. Not walk around and crouch and crawl.


There have been numerous such goggles for the past ~25 years with little improvement in performance or price, and the fact that you're not aware of any of them suggests what the advantages are...


So the Bigscreen Beyond 1 and 2? They've optimised entirely for weight at ~100 grams.


I think it's a price issue. VR is fun, but a headset costs more than it's worth. Prices aren't out yet, but the whole foveated streaming thing seems like cost-cutting tech, and it'd be smart for them to position themselves as "the affordable one."


For me... I can only play for 10-15 minutes before my eyes are burning and my face is hot. The eye strain is ridiculous. I don't see how people do it.


The problem for me was more a software issue than hardware or cost. It (Quest 2) just felt awkward, the software selection was meh, IPD bad for me, resolution only so-so, but most of all it felt isolated from the rest of my gear. I've been planning to give it another go recently but don't have much enthusiasm for it, but a Steam headset with my collection is something I'm very keen to try.


How the platform and the vendor split that money is irrelevant to me, and I’m not convinced this would become cheaper - evidently consumers are willing to pay the current price, so why wouldn’t the vendor just increase their profit?

In the same vein: Games don’t cost less on the epic store despite their lower (compared to Steam) either, so as an end user it makes no difference where I buy games.


https://expertbeacon.com/why-epic-games-is-cheaper-than-stea...

Maybe you like paying an extra 20%. That's your business. But fees like that affect the viability of lots of business ideas, including games. Having lower fees increases the pool of indie games.


The manual pointed out this can happen at higher compression levels, but they were able to reproduce it at all levels.


That’s simply not true, sadly; you’re very much reliant on the company not attempting to sue you. Counter examples (not implying these have been successful, but it is also not unheard of to have the police show up at your door and collect all computers/phones etc. to investigate)

- https://www.golem.de/news/connect-app-cdu-verklagt-offenbar-... - https://www.heise.de/news/Modern-Solution-Anklage-gegen-Aufd...


LTE/5G data is extremely expensive in Germany compared to essentially everywhere else in the EU.

Here’sa comparison what 30 EUR per month for you in terms of LTE data volume in 2016, and I don’t think there’s any real contracts with unlimited volume available for 30 EUR still: https://imgur.com/NXu0ZoP

Getting a contract for unlimited data with the German Telekom costs 85 EUR/mo currently, while it would cost 35 EUR on t-mobile.nl


They could very well convince me to pay a subscription fee if they promised to not change the site anymore. Sure, that’s not exactly a great business model, but I do wonder if they’ll eventually pull the plug on old.reddit


I’m inclined to say that’s more due to integrated gpus not being a good replacement if you need CUDA or play games; If a better combined alternative existed (and not at an outrageous price) I don’t see the majority skipping it die to lack of being modular.


My DSLR camera has a mini HDMI out that you can use out of the box, doesn't require the camera to be in recording mode or such. It simply gives you the live video feed -- rather than having it write to SD card, having software on your computer decode the video & show the last frame there.

The only option I think (it's been a while) I had to vaguely enable is to have it not show the normal camera UI over HDMI, but that was a simple setting.

Having hardware emulate a SD card sounds like a niche product, if anything, whereas the only item I needed for my camera was a mini-HDMI to HDMI cable.


Some fonts also just have different variants with and without ligatures, for example Cascadia Code/Mono: https://github.com/microsoft/cascadia-code


At least in the US, unilateral no-fault divorce is possible in nearly all states.


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