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On OS X or iOS there should be a full-screen button in the upper right corner of the video player controls.


He's too modest to mention it, but yodasan and colinloretz are two of the 3-member team that created Colorstache, which was one of the five finalists in the Evernote Developer competition.

I'm also a Reno Collective member. I work out of the space writing iOS and Mac apps as an independent developer. Before finding the Collective, I was under the impression that no one was doing any Python, Ruby, or Cocoa (or anything similar) in the area. It was great to find out that there were all these people in Reno quietly working on cool stuff.


Knowing that Quartz on OS X uses OpenGL, I'd assume it also uses it on iOS.


Why are people down-voting this parent?

The iOS Simulator is specifically refereed to as a simulator NOT an emulator. It simulates the iOS on top of OS X and makes no attempt to be an emulator. It is a decent simulator.


My guess is people are down voting for tone, and the fact that he didn't even read what he quoted.


> and the fact that he didn't even read what he quoted.

Of course I did. An Android emulator can only mean Android running on top of an ARM emulator, otherwise it's a simulator (like the iOS simulator). Emulators are always about hardware unless otherwise specified.


An Android emulator can only mean Android running on top of an ARM emulator How so? Android supports both x86 and ARM. I would have thought x86 on x86 would be the way to go since it has been done before with good performance. Heck they wouldn't even have to write anything just ship a customized virtual box or QEmu.


The current emulator _is_ QEmu. However, the current problem is not arm emulation, but moving pixels in software. You will notice, that the more you increase resolution, the more the performance drops.

The Google IO talk linked in this thread addresses this point, so hopefully in Autumn the emulator will be usable (especially at tablet resolutions).


The main issue here is that it appears that a YC company was claiming to be a hobbyist developer that solicited (and received) donations.

They haven't responded, so it could all be a misunderstanding. However, it doesn't look good.


They actually have responded[1], and it seems like they pretty much put their foot in their mouth, based on the highlighted reply.

[1] http://www.reddit.com/r/starcraft/comments/im6r4/there_is_no...


As a dev whose app has been featured once on the front page under "New and Noteworthy", I'd say that Apple's promotion is unquestionably more valuable than any other kind of promotion.

Being reviewed on some site is nice, but it's a negligible rounding error compared to being featured on any list on the App Store. I'm sure any dev who's ever been featured will agree that App Store placement is the biggest single factor in sales.


This is probably because broken stuff gets fixed. Mediocre stuff limps on forever.


I believe it. In Starcraft, Macro beats Micro.



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