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A lot of areas in Western Europe are either completely deforested or have very weird low-density half-dead wooded areas, especially Germany. One has to go all the way to Poland/Serbia/Bulgaria to get a real forest experience again.

A good way to destroy real forests is moving a lot of people closer to them to have a forest experience near their house.


This is very nice, but unfortunately, it will take forever (in human-life terms) to bring "real" forests back.

(In my previous post, I forgot to mention stunning rainforests near Sintra in Portugal.)


How are they different? If you "know" something, you are 100% confident in it, which gives you an easy 0 for this question (or a surprising 1). Philosophically, the problem is more that there is no difference between confidently and modestly wrong in terms of consequences of binary decisions.

The Brier score is pathological when the guess is 0.5: regardless of the outcome, it will be equal to 0.25, so if you define "better than random" as having a score < 0.25, actually acting randomly makes you "overconfident".

So it's like HMM but the whole map is in battle mode?

It feels more like a war game to be honest. I played both for a while and they share some aesthetic, but not much beyond that.


Recaptcha is taking ages

Yeah, that's intentional, it's not going to let you pass because the owner has beef with Cloudflare.

Are you using Cloudflare's DNS? That's usually the cause.


The article spends a lot of time on criticising technocratic ideas of tech capitalists, who haven’t actually achieved anything in the political sphere so far, and doesn’t even mention China where quite a few of strikingly similar ideas are being implemented under the guise of a Marxist/Jinpingist system with modern characteristics.


So this is debt financing, not equity

"TurboQuant proved it can quantize the key-value cache to just 3 bits without requiring training or fine-tuning and causing any compromise in model accuracy" -- what do each 3 bits correspond to? Hardly individual keys or values, since it would limit each of them to 8 different vectors.

Is the number of bits per coordinate. So, 1 bit is 2x2 grid. 3 bit is a 64 cell grid (2^3 x 2^3). Here you have a demo.

https://mesuvash.github.io/blog/2026/turboquant-interactive/


The explanation is terrible, but it's clear that it's not actually lossless.

With a 0$ Bluetooth-3.5mm jack dongle from AliExpress one can have best of both worlds, or at least continue using wired cans with a phone where the charging port stopped working.


Apple doesn’t have a cloud business, and yet their OS hasn’t been a success story either recently.


No but Apple has been putting their weight behind services. Some of these services are platform agnostic but they do work best on a Mac. Their success story is the efficiency of the closed ecosystem, something that Android and Windows are converging to.


However, these services revenues (App Store tax, iCloud storage, even the deal with Google) are still anchored to users' loyalty to the platform. So Apple needs users to (1) stay on the platform and (2) buy new devices. Making user experience painful everywhere except for on the newest devices works against (1) and for (2).

That said, Microsoft's trade offs re quality of their software are rather different and their solution is even weirder: high-quality user-facing software is not in competition with their b2b sales, so ok, no reason to spend too many resources on it, but absolutely no evident reason to make it noticeably worse either.

As a result, Microsoft's approach of regressive evolution probably lets Apple get away with almost not caring or even going the path of slower regressive evolution.


Then why are settings for ios and macos in general littered with cloud service ads?


Apple's hardware is their killer business.


Not really anymore, their silicon is impressive but most users I would guess don't use it in any meaningful sense. If hardware is your main goal as a customer, you're building a machine with better hardware.


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