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My first thought (even though it's a bit of an overused meme) is that these look exactly like the holes in Japanese horror manga master Junji Ito's /The Enigma of Amigara Fault/ (don't look that up if you're claustrophobic or not cool with body horror).


ITT: Cars should support buggy whips, says buggy whip manufacturers.

And yes, I get the arguments that this is a feature already on the phone, carriers are assholes, etc., but I've had multiple phones with this feature, and found multiple people who have phones who have this feature, and who don't care. And this was on Virgin Mobile, which on a freedom scale of 1 to Richard Stallman is a solid Steve Ballmer.


It's weird and possibly generational in America; my mom specifically warned me that people would be "highly jealous" of my salary and that I should keep it a secret when I first entered the workforce.


I'm kinda disappointed that they're carving out a huge exception for MMO-style games. If anything, I think that (if only due to the social structures that evolve within them) they're the most valuable but fragile types of online games.


Allegiance [1] is an example of this happening in the MMO space.

[1] http://en.wikipedia.org/wiki/Allegiance_(video_game)


And for further reference: http://www.freeallegiance.org/forums/index.php?act=home

This game has really great mechanics with a really huge emphasis on teamwork. It was probably ahead of its time when it was released.


At work so I can't click the link--is that game still alive? I played it a little when I was in high school.


Friday nights and weekends, although I haven't played it in years, basically since I switched to Linux.


My first instinct was that they wanted to avoid going head to head with Blizzard on this, at least initially.


>“Our view is we know that’s where the world is going,

YES!

>so we made sure we had the property rights to populate a new video service,”

NOT SO SURE IF YES!

But anyway, for all the talk of "Going digital", we haven't yet seen a sport take the online plunge. "It's the future!" NFL is saying, but I still can't buy a RedZone subscription without being subscribed to cable. I can't buy an MLB.tv subscription and watch the Sox live as long as I continue to live in Boston. Hell, even the WWE, which took a huge push into the online arena, still won't let me watch tonight's Raw live online. It's half-measures and minor appeasements.

Of course, then again, Sports online would be last thing that we'd need to fully cut the cables, and the cable companies know it, so they'll pay handsomely....


I feel like there's a seam in this article. It starts talking about elevators, then goes to apartments. While it's semi-natural to assume $NumElevators is proportional to $numAptBuild, it strikes me as odd that a place that would probably have a significant amount of old construction would have fewer elevators, and older countries would have more old construction. As such, I would more expect the situation to be like, say, Boston, with a lot of new buildings that have nice elevators, and a lot of older, 4-6 story buildings that are entirely walk-ups.


Honestly, I think it's deeper than this. Even today, we have people who intentionally seek out ugly, imperfect designs because they think they work better. We have a cultural idea (at least, I can speak for the United States, hopefully some others will chime in) that "real" work is ugly, gross, and messy. Heck, I even had a friend who chided people who played a particular version of CounterStrike because it was "Too polished". We're measuring in one dimension something that's two dimensional: Work vs. Not work and Beauty vs. Uglyness. We steep in this cultural broth of the idea that "real work is ugly", and then wonder why the tools we decide to do "work" in are "ugly".


I dunno if it's just me, and I dunno how repersentative it is of their other products, but PyCharm always struck me as a bit overcomplicated. It's got little weirdnesses that make it less-than-great if you're opening, say, multiple different programs (like a student might) as opposed to one over-arching project.


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