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I'm fascinated to know the kind of work that allows you to intelligently allocate so much resources. I use Claude extensively and feel that I great value out of it but I reach a limit in terms of what I can do that makes sense relatively quickly it seems.

Same for me, but I suppose it is letting agents more loose and less checking of the code and rather throw away lots of generated output.

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Omg, I can't believe that's real

I wanted to believe that you're essentially trolling, but no - that service exist. And not an upstart, there is coverage going back several years.

Our societies are seriously fucked.


I haven't tried any of these products, but I do have a senior dog with very severe separation anxiety. She barks and destroys stuff the minute I step out the door until the minute I come back. I could keep her from destroying stuff with a crate, but the neighbors would still throw a fit about the barking.

Effectively, this means that I have to hire a dog sitter every time I leave the house without her, just like an infant. If dog tv could fix this problem for me it would create an enormous amount of economic value.


They are, but the dogs got it pretty good now. Good shows for good boys.

On the contrary, this gives me hope it's possible to create value for people even when you compete with hundreds of free Youtube playlists. This is good!

to be fair dogs watching TV isn't really new, people putting up some YT play list or similar is not that uncommon

kinda like Netflix and YT have "fireplace" streams or how LG TVs can be setup as "digital picture frames" when not "actively" used

but it being a dedicated service people pay money for is something new for me too


You see, in any sane world the input box that can answer almost any question in the world should be more profitable than Netflix-for-dogs. But I bet it's not.

Never have I read something that screamed Bay Area more than this lmao.

This product wouldnt be needed if they had a Juicero to dispense refreshing fresh squeezed juice anytime.

Often these "spam" reports by end users are just accidental clicks as well. Many of the abuse reports we get are like an email from someone's Mum and visibly legitimate. At other times there are users who use the Report Spam function as a kind of inbox management tool - a way of moving mail away so they don't have to see it because Trash or Delete or whatever is just further away from their pointer.

I tell my friends and family to never click unsubscribe links, unless they had proactively subscribed. Buying something from a company that requires an email does not count. unsolicited marketing emails are spam and should be treated as such. Double so if that company sends marketing emails disguised behind support@company.com.

> Double so if that company sends marketing emails disguised behind support@company.com

That’s typically not a disguise but a clear means of indicating that you can reply to the email


No, sending marketing from support emails is almost certainly trying to game spam filters. Marketing@company.com would work for the allow replies purpose.

> sending marketing from support emails is almost certainly trying to game spam filters

That is not how spam filters work.


If I've interacted with a specific email address, like support@company.com, my email provider will put them in my inbox.

How is it not a disguise? It means you can't block marketing emails without also blocking the legitimate support emails.

"Report spam" is quicker and easier than "unsubscribe".

Gmail added a popup asking the user if they want to unsubscribe when flagging a newsletter with the appropriate unsubscribe headers, so it must be common enough to warrant Gmail developer attention.


Thing is, unsubscribe links are often an "inform spammers that this mail address is in use" link. Even the ones Gmail offers up.

If I didn't click their button to subscribe, I'm not clicking their button to unsubscribe. Who's to say they won't just "sign me up" again after a while? In fact I know several large US corporations which routinely sign you up for notifications again after a few months.


If you didn't click the button, then of course, you don't send the unsubscribe message.

If you did subscribe to a newsletter and no longer want to receive it (which is the majority of these cases), then the unsubscribe action is the logical thing to do.


> If you did subscribe to a newsletter and no longer want to receive it (which is the majority of these cases), then the unsubscribe action is the logical thing to do.

Not the second time :-)


> Gmail added a popup asking the user if they want to unsubscribe when flagging a newsletter with the appropriate unsubscribe headers

Unfortunately close to 100% of the spam I'm flagging causes this popup now :-/

I'm getting a dozen spam a day now on my Gmail account ... I think they're losing the battle.


Pretty sure hotmail/outlook also has the same sort of popup for spam reports. I think accidental would be kind of hard with that popup.

Does gmail still insert ads in the free tier? That would be a reason to keep people reading as many emails as possible.

Doesn't sound exceptional to me. Most of the authors I have some personal knowledge of manage through exactly that: spouses, grants, book sales, residencies and teaching creative writing.


Compared to the postal workers, accountants and insurance agents named in this article they can count as exceptions too, save for the creative writing teachers.

I think Don DeLillo quit his job before his first book and never looked back.


My barber does. It's his therapist and the fact that it knows all about his life is very important to him.


>revealing all psychological exploits you have to 3rd party corporation

Scary shit


Surely only economists get excited by the revelation that consumers have to have money to buy things. I'd say domestic service is going to make a comeback. I do think I'd make an excellent man servant. Eke out my later years being ever so slightly superior to my employer without ever being openly insolent. Hang on...


I think domestic servitude is probably an understatement. We are looking at serfdom.


If this scenario comes to pass, then the class war in labor markets will have been won by capital. That would spell the end of the promise of non-violent resistance. What other leverage would ordinary people have if their labor is worthless?

Blue collar work is somewhat insulated so long as humans are cheaper and less fickle than robots.

We have seen in Gaza and to native americans what capital/power does to populations deemed surplus. It's not pretty. of course, that kind of violence happens once their land is desired, before that they are simply repressed.

I think if the superintelligence hypothesis really does happen, we will need to have a rapid accommodation for the bulk of the population or things will get quite out of control.


I was at a restaurant last night with a group, and it was the first time I heard people actively organizing on how to block new data centers in the area. It felt like being in a scene in a sci-fi movie. I do think if these feedback loops happen too quickly of white collar displacement, there might be some real violence against data centers.


That seems possible, but if people are severely displaced for a significant duration, damage to property is going to seem quaint if there is no New Deal.


Serfdom is where a lord needs the peasants around. Automation destroys that need.


Comments by nubg are AI bot slop. This site is being absolutely swarmed by them lately.


Lmao you have no proof.


You also have not presented any proof.


https://youtu.be/996OiexHze0?is=5OPbjDzeMAo-UmNE

A classic explainer from almost a decade ago. This explains it from the point of view of the original problem it was designed to solve.


Better at reading yes but not necessarily better at comprehension which is what I believe people are getting at in these discussions. I read and listen. Initially my comprehension and memory while listening was inferior, but you can learn the skill of deep concentration on audio (or some may have it natively).


Was looking at the spinner component for a few seconds thinking "that's a bit slow"...


I loved Starlight but I'm not sure it was procedural world generation. I mean there was a map of stars printed with the game so they weren't changing. There was a small bit of variation in terms of what one found on planets and so on...the key was it felt like an open world because it was big enough and there was nothing stopping you from doing what you liked and when (except resources).


It was procedural at least in the sense that you couldn't store the data for all the planets in memory (or even store it on disk) on the 1980s systems it ran on. So you needed a way to generate the data on the fly.


yeah but you're dismissing the fact that this was just a pregen table of data back then. They made a map based on that, sure, but from that table came... everything else and you can't store all that data on floppy.

Similar techniques apply today. Pregen like 100,000 stars. Give them names and locations in the galaxy, treat them as your "locations of interest" with a seed. The rest can just be another cloud of particles with no interest and if the player visits, you can RNG whatever based on the seed. No two systems can share a seed. They can, however, share a branch.


They bragged about it being procedural in interviews.

What I was never clear on was the degree of cherry picking they did. There were 800 worlds on something like nine disks, each unique and peppered with minerals and artifacts.


Star Control 2 (which takes many Starflight influences and also hired Greg Johnson) also used a lot of procedural generation. It has around 500 stars and 4000 worlds with minerals and lifeforms. I recall the SC2 lead programmer Fred Ford saying they used a fixed seed, and they went through many seeds until they found one that looked good. I presume Starflight was of the same mindset.


I wonder if QA was given the job of vetting the seeds.


Procedural generation can use a fixed seed, it's not too uncommon. For instance, Elder Scrolls 2: Daggerfall's map was procedurally generated, but is the same for every player.


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