Hacker Newsnew | past | comments | ask | show | jobs | submit | scottrafer's commentslogin

This is just silly. Even Facebook discourages buying likes at this point and says they have no value. Of course, you aren't seeing performance.


How are they discouraging buying likes if they tell you the number of likes you will get when you want to promote your Facebook page?


They were advertising on Facebook and were not buying likes.


Thank you. The private messaging stuff is inside the app/ on Facebook, but feel free to use rafer at [companyname] dotcom.

The developer site will go up when the iphone5 rush is over, just so we don't screw up on support. I can send API docs to people who need them sooner.

Good call on the city form.


Thank you! It's been a long road even to here, and we'll keep pushing.


Hi Nate, we need to work up to real personalization. Per greg's comment below (hi greg!), people's feelings on this stuff varies widely and doesn't correlate well with transit agency performance data.


We currently work with Nokia on street imagery. We also have a bunch of (we hope) interesting facebook integration including photos that will start to build our own library over time.

On geo coverage (http://coverage.lumatic.com), we're nuts about cities and expect to do them all.


We are US only at the moment. http://blog.lumatic.com/post/31800648260/preparing-for-wedne...

We're legally HQ'd in Singapore and funded by Joi Ito, so SG and TYO are near-term as should be london, sydney, toronto, and vancouver. I hope to be 2k+ cities this time next year. what's important to you?


Tokyo please!


Doing our best. Please push us.


Hi Mike, yup. Our Android app is behind for now. We busted our butts to make the iOS 6 launch and that's what dropped. We are hiring a dedicated android dev, hopefully for our Singapore office if you know someone who wants it.


I fully understand breaking the rice pots and burning the boats, and I hope that you are right. However, his implementation doesn't create the developer education that you suggest. As they well should, young founders look up to guys like Dalton and may well take him at this word that Facebook's negotiating tactics are surprising. FB's stance on these issues are so ruthlessly consistent and well known that it's hard to even consider the specific tactics described as unethical.

I feel a responsibility to make it clear that such things are the norm and need to be accommodated in business planning and risk assessment from the beginning. Please note that I failed to do so the first time I dealt with Facebook, but that doesn't make it their fault -- rafer.net/post/168541483/lookeryupdate

Please also note, that I'd be damn excited for app.net's current iteration to take off and will go out of my way to use it if I can. I'd love a dev program that had ongoing stewardship built in, but no for-profit platform provider has ever made such a thing work over time.


I don't think that the key message is that FB's negotiating tactics are surprising. Whilst he was certainly surprised the point is surely that he was shocked because their behavior at the meeting was so at variance with what he had previously been led to believe. You say that FB's tactics are 'ruthlessly consistent' and 'well known' but this is surely a simplification. For example, the FB platform supports games but I am not aware of any instances in which FB has muscled in on a games dev.

I agree that it is helpful to point out that there are major risks when you develop for an alleged platform. But isn't that the point of his post?

I think the point of the app.net initiative is to create a platform that because of its different business model (subscription for infrastructure/service) will not suffer the conflicts that are inevitable when the business model is ads. And whilst this is indeed unusual lately, it is not long ago that such for-profit platforms were the norm. Older examples include, DOS, Windows, UNIX, Linux, X-Windows... More recently there is a profusion of companies providing commercial support for open source software or providing such software as a service.


Facebook has muscled in on literally everything but games, other than their ex poste facto 30% revenue share, and during their earnings report they intimated that they may get into games directly.

And, I'm shocked at your statement about the older platforms. I don't know if your entire background is on your LinkedIn page, but what you say is simply not true of Windows, DOS, the Mac, and is very tough to credit to Sun or SGI in their heydays. Those vendors cherry picked their ISVs all the time and with no more rhetorical consistency, stewardship, or charity than Dalton describes. They did so because they had market share in their segments and could.

That's why I specifically included this in my post: Playing naive to that reality went out the window in the mid-1980s with PC software and has been reproven by the platforms at least every 24 months since.

Everyone from RedHat to BeOS to Sega who behaved (somewhat) better did so because they needed their ecologies to grow. If they'd succeeded in building market share, I'm pretty sure I could predict their changes in policy.


> I am not aware of any instances in which FB has muscled in on a games dev.

I gather Zynga has that covered (and has an interesting relationship with Facebook)


IMO $1B for that kind of risk-free traction isn't significantly expensive to FB. Especially as FB desperately needed a volume of photos available outside the social graph in order to stay competitive.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: