His point is well taken but I find the reverse helpful when you're shooting in some sort of official capacity: subjects are willing to put up with a lot more fuss and bother when staring down the barrel of a girthy lens.
We've quite enjoyed Linode (Akamai) for some custom servers (not http) over the last few years because they include DDOS scrubbing; it's not clear to what extent they'll defend us but our last partner would routinely null-route our servers when attacked and we haven't had any problems since we switched.
Evidently it's not all Steam Deck either; I checked our internal stats and on PC yesterday 1.24% of Warframe players were using WINE and another 0.76% were playing on Deck!
Just want to say that a decade ago Warframe was the first game I ever played on WINE when I was first learning Linux in school. If it hadn't been so friendly and easy to keep playing I wouldn't have the skills and job I do today. Thank you!
He argued, persuasively I thought, that "this is an area where truthfulness is of paramount importance" and consequently would be extremely ill-suited to AI.
That's such a good article. I think because I didn't need convincing on this I didn't seriously evaluate its argument the first time around but like you said it is quite solid. Thanks for bringing it back into the conversation it's a really good read along with this one.
This reminds me of the PlayStation/2 developer manual which, when describing the complicated features of system, said something like "there is no profit in making it easy to extract the most performance from the system."
When cameras became more affordable to the middle class did painters furrow their brows in disapproval at the unwashed masses breaking the rules with a carefree click of the shutter?
At the time it was debatable whether or not photographs were really art, because the photographer need do nothing more than release the shutter. There was probably some protectionism involved, as photography put a lot of portrait artists out of work.
My Windows 7 laptop still seems to want security updates about once a week; maybe it's just Windows Defender and not kernel bugs but I find it interesting that MS still bothers.
I get just as many likes from spam bots than real people and it makes me wonder how the numbers would be skewed if the AI-scrapers dropped a like when they absorbed my content.
One alternative that many games choose is to do it on-demand which is felt as micro-stutters while you play but this is a poor choice for a competitive game like CoD.
We take a slightly different approach: we don't do any up-front in the launcher but do as much as possible on the level loading screen; it's not perfect though: due to the way some legacy code works we can't always anticipate all permutations ahead of time so you get the occasional micro-stutter as missing shaders are sent to the driver.
You can get away with being lazier with modern drivers because they will cache the compiled result for you (if you don't cache the pipeline state object yourself in DirectX 12) but on older DirectX drivers for Intel IGPs there wasn't a cache at all so the first 30 seconds after loading into a level would be very busy.
While reading this article it occurred to me to wonder if the CPU CRC32C instruction would be good for hash functions; I think the latency is about the same as an integer multiply.