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He says it's a simple demo and not a proper game but I found it a lot of fun!


Me too, a lot of people made a lot of money in the 80's by doing ports to home computers that weren't this good.


To be fair, programming games like this on an 80's computer would be much harder since you couldn't just do everything in a scripting language and not have to worry about CPU cycles.


Yeah, me too. =)

There are other 'unfinished' games that are nevertheless lots of fun to play.

It's amazing: lots of people will insist that modern games need lots of polish and awesome graphics in order to be any fun, but it's certainly not always true - at least not for certain audiences and certain games. Evidently, sufficiently engaging mechanics and 'overall experience' (which is a very broad category, of course) can be enough to give players what they want.


With the Humble Bundles and Steam (and a lot of AAA titles going for console releases first or only) there has been a real surge in indy games the last 5 to 10 years.


I think it's because rough as the gameplay may be, the music is perfect.


This is exactly what I thought when reading the article. One of the reasons I'm interested in start-ups is the idea of condensing my career so I can have more time to do the things I love later on.


In Denmark college is free or close to it, I don't think they've got massive debts to pay.


The argument here is about quality of life. I suspect the reason you mention income is that you believe it is nessecary to be able to do things outside of work.

I personally earn more than I need to get by, and I'm sure as I get older and have more commitments I'll want to forgo money in exchange for time.

Also income (or at least productivity) and time spent at work is not a linear relationship. I think this is a great idea.


Why does this only seem to be a problem in the USA? This doesn't occur in Australia/NZ but we still have patents.


I know now where I will never live


I would down-vote you if I had the karma


Same here, tried entering +, no plus, just the mobile number etc. Also on iPhone 4 and I'm in Australia


When trying to make my own version of coke it was interesting to learn that the real secret is the flavorings, which are then mixed with sugar and caffeine etc to form the syrup, which is finally mixed with carbonated water to produce the final product.

As the flavorings are such a minor portion of the actual drink (<0.1%) it's really hard to reverse engineer


I think the weight may vary depending on the cost of production/risk but it gets sold at the same price.

The idea of paying $10.50 for something like that due to inflation does seem a bit strange :)


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