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  Location: Toulon, France
  Remote: Yes (around CET TZ)
  Willing to relocate: No  
  Technologies: Rust, C++, Python, Terraform, Docker, Linux,   CI/CD, Unreal Engine
  Résumé/CV: https://cv.thibault.jochem.fr  
  Email: jobhunt2025@jochem.fr
Hi, I'm Thibault, Senior Software Engineer with 18+ years of experience across game development, embedded systems, backend infrastructure, and deep-tech startups.

Recently Director of Engineering at MetaGravity, where I led teams building cloud-scale multiplayer and simulation infrastructure (Rust, Terraform, AWS/GCP/Azure).

I’m looking for a hands-on engineering position — ideally Rust-heavy — where I can contribute to performant systems, tooling, or low-level backend work.

Also open to short-term contracting through my own company.


Is this part of the second half of the course ? I don't remember implementing an assembler, but I only did the 1st half ;)


The end of the first part. Although it's optional. In the start of part two they make you do it if you skipped it in part one.

I did it in javascript. I didn't really miss typing. Although when things went wrong a lot of debugging was needed. But I think these were logic errors iirc. I'm not sure if typing would have helped.

In part two you build a stack-based virtual machine and then javaesq programming language, that is built on top of the assembler you built in part one.


It is the last project in the 1st half


Kodi is a media player, not a media server. There's a plugin to use kodi as a front-end to jellyfin media server.


But Kodi can just play files off an attached/networked storage and collects all the metadata if need be, so what's the difference?


As answered at https://news.ycombinator.com/item?id=21988656, it has benefits if you have multiple clients.


They call that a cluster in the NAG :P


Wow impressive collection !

I probably have one not listed somewhere... I'll contribute if I stumble upon it : Creative PC-Cam 300 ;)


This is silly to start teaching assembler, You must first learn nand gates ;)


Actually on my university we had digital circuit design one year before Assembly classes.

And many universities do follow books like "From NAND 2 Tetris".


This is silly to start teaching nand gates, you must first learn semiconductor physics ;)

But to understand semiconductors you first need to understand quantum mechanics. And to understand QM you first need to understand classical physics.

Oops, I think we just ran out of time for a masters program. ;)


You can make gates out of more than just electronics (mechanical, electromechanical, pneumatic, hydraulic computers all exist), hence the suggestion to start there --- the abstraction doesn't really leak.


The hydraulics will probably start leaking.

More seriously, it is possible to fit quite a lot of this stuff into an undergrad program - my Cambridge degree included logic gates (including drawing silicon layout with coloured pens), computer architecture (ARM assembler), a lab on FPGAs, Java, Standard ML (for type inference and lambda calculus), and had plenty of time left over for higher level topics.

Current syllabus: https://www.cl.cam.ac.uk/teaching/1819/cst.pdf (one term = 8 weeks)


I think it's part mockup / part demo. But I feel deceived reading "Shot real time in Spatial" :/


And the never released pebble core ! It would have been the perfect partner for running with GPS tracking and bluetooth music ;)


I'm always wondering why github is more successful than gitlab... What github has that gitlab can't offer ?


Perhaps it's just because GitHub came first?

The market segment of web hosted Git repositories was a relatively new and small market segment when GitHub got started back in 2008.

GitLab didn't appear until 2011, and at the time it didn't feel to me like a direct competitor. So GitHub had quite a bit of extra time to establish its presence and capture a large share of a growing market.

For a large chunk of GitHub's users, GitHub fulfills their needs well enough that they don't feel much motivation to make a change. Even if GitLab is better than GitHub for a person or company, it has to be better enough to be worth the pain of switching.

And I think for most users, that just isn't the case. Speaking anecdotally, there are some things about GitLab I like more than GitHub. And if I were starting out, I'd likely pick GitLab. But all of my code is on GitHub, and although I pay a monthly fee for private repos, it's small enough that it doesn't bother me.


Thank you for your feedback, we really appreciate your words. Here's the brief doc explaining how to easily import your project to GitLab if you missed it https://docs.gitlab.com/ee/user/project/import/github.html.


Thanks for the reply.GitLab's community outreach is certainly on point!

I haven't gone through that document yet, but I'll take a look.


I always assumed it was just because github came first and became incredibly popular before anyone had even heard of gitlab.


What GitHub has that GitLab didn't offer in my experience last year is a snappy website. Apart from that I'm a huge fan of GitLab, it is superior.

I believe that GitHub is more popular mainly because it was first, gained traction and became synonymous for some people with git itself, and open source.


Thanks for your feedback. You explained that really well using the word "popular". Here are more details why people are picking GitLab https://about.gitlab.com/2017/07/19/git-wars-switching-to-gi...


Social platform.


My guess is because GitHub is American, GitLab is European.


Location: France Remote: yes Willing to relocate: no Technologies: C++, Qt, QML, C, node.js, Android, Java, C# Résumé/CV: http://bit.ly/2qY9KkH Email: look at my resume ;)

I'm a software engineer with 10+ years of professional XP. I mainly work with C++/Qt, but I also used C (low level), javascript/typescript(node.js), Java (Android), C#(Windows Phone) in the past. I'm a quick learner so I can easily adapt to new technologies/stacks/frameworks (but I prefer to stay away from html/frontend).

I worked in several domains : videogames, digital television, social networks, robotics and defense. I'd be happy to discover more, especially VR or blockchain related topics.


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