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Wow! In 2016, to have a successful Kickstarter, you don't even need to deliver anything; you just have to be charismatic and write interesting updates for people to want to give you money.


Dreams are the new deliverable I suppose. A lot of people have labeled me as charismatic, but in person I am very socially awkward. :)


What else do game makers do than deliver dreams? Just maybe not the dreams you planned on delivering from the start. :) Grats on your successes, may they grow with you.


I backed this from the beginning without the expectation of getting a real game - but rather backing research into voxel tech that up to then was mostly a cool tech-demo. I think the initial kickstarter was also pretty clear about this only "possibly" becoming a game eventually. It being released as opensource is something I had hopes for, but never expected - so for me, this is indeed a successful kickstarter. I've had others that supposedly were successful - but which in my eyes completely failed to deliver (hello Ouya).




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