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My anecdotal experience - not so much about the language itself but the ecosystem:

I was making a short evaluation of platforms for light 2d game/graphic development/prototyping. This being in the context of a fun project with very limited time - having kids and a C++/embedded day job and no intent to analyze core dumps in my spare time.

Haxe was on that list (together with e.g. lua/LÖVE and phaser.io/typescript) and I had high hopes for it. The number of target platforms would make it very attractive to transition from prototype to "publishable" game.

But what turned me down was the documentation and confusing state of competing libraries and target platforms.

E.g samples of a recommended tutorial were not working due to library changes (in very basic initialization functions). I found a solution but there was just too much friction .

So in the end, haxe lost in my evaluation because ... too much choice? I really wanted to have a predefined simple platform and just focus on gameplay.

If somebody has a recommendation for a haxe "starter kit" (compile target, libraries, docs, debugger/IDE/vim plugins ...) that allows to publish to all of desktop / html5 / mobile app then I'd be happy to hear about it. Maybe the next project...



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