To add to this, motion sickness from FPS-on-a-screen is inherently unfixable due to the lack-of-locomotion issue. But roomscale VR deals with that issue. VR done right could very well expand the FPS market.
Everyone? It's always going to be a niche thing. There's lots of people who can't play regular video games because of motion sickness, but the video game industry doesn't suffer.
The target audience for VR is everyone.