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Shockwave and Flash are two distinct technologies to achieve essentially the same thing. At one point either Macromedia or Adobe conflated them by referring to Flash as "Shockwave Flash", but Shockwave was its own thing. Flash's scripting language was ActionScript and Shockwave had a language called Lingo.

In fact, I totally forgot about Lingo until just now. But it actually looks pretty cool:

https://en.wikipedia.org/wiki/Lingo_(programming_language)

I̶f̶ ̶m̶e̶m̶o̶r̶y̶ ̶s̶e̶r̶v̶e̶s̶ ̶m̶e̶ ̶r̶i̶g̶h̶t̶,̶ ̶I̶ ̶t̶h̶i̶n̶k̶ ̶t̶h̶a̶t̶ ̶L̶i̶n̶g̶o̶ ̶a̶c̶t̶u̶a̶l̶l̶y̶ ̶c̶o̶m̶p̶i̶l̶e̶d̶ ̶d̶o̶w̶n̶ ̶t̶o̶ ̶a̶ ̶b̶y̶t̶e̶c̶o̶d̶e̶,̶ ̶w̶h̶e̶r̶e̶a̶s̶ ̶I̶ ̶t̶h̶i̶n̶k̶ ̶t̶h̶a̶t̶ ̶A̶c̶t̶i̶o̶n̶S̶c̶r̶i̶p̶t̶ ̶w̶a̶s̶ ̶a̶l̶w̶a̶y̶s̶ ̶i̶n̶t̶e̶r̶p̶r̶e̶t̶e̶d̶.̶ ̶ ̶I̶ ̶m̶i̶g̶h̶t̶ ̶b̶e̶ ̶w̶r̶o̶n̶g̶ ̶o̶n̶ ̶t̶h̶a̶t̶,̶ ̶t̶h̶o̶u̶g̶h̶.̶

Flash won over Shockwave because Flash Studio was more popular with animators and game creators than Macromedia Director.



Actionscript was compiled to bytecode since version 1.


Whoa how do you do strikeout?


https://en.m.wikipedia.org/wiki/Strikethrough#Unicode

There's some online tools that will do it for you, e.g.:

https://yaytext.com/strike/


I learned to code between lingo and the director ide. it was great fun, though being able to change your inheritance tree on the fly is... interesting


Both Lingo and ActionScript compile to bytecode.




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