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> As most of us here are with the developer hat. I think it's worth reminding that the target audience of those machines are Pro creatives. (those who didn't ditch Apple yet ;) )

I seriously wonder about those that haven't left Apple yet, that are willing to shell out $6k for a new Mac Pro. There was a small cohort of studios and creative professionals who invested into the old Mac Pro Trashcan and got severely burned by hardware that was overpriced, obsolete, and non-upgradable. Almost everyone I know who bought one of those ended up re-investing into a W10 PC with 1080s to TITANs or now 2080s.

You can't do anything meaningful in 3D with the specs on this PC, so this machine is instantly DOA for the entire top-end of the (read: willing to spend $$$) creative field... that's motion graphics, animation, modeling, game design, VR, vis fx and simulation, etc. because since Apple took so long to ship this they've all experienced the wonders of a ~$3k-$4k computer that was bought 2 years ago and runs circles around even the highest spec Mac Pro.

The next tier down, your UX designers, visual designers, sound designers, print designers, type designers, etc. have no need for this that a Macbook Pro doesn't serve.

Mac still has Final Cut Pro, Logic, and Sketch. Those apps are what tether creatives to the OS, not much else. But I think many, many people are seeing that PCs are becoming the better route for the creative industry, generally.



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