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For more inspiration I'd check out the Quake engine source. It's quite the masterpiece. There's also been some modernization over the years by LordHavoc of the DarkPlaces engine https://icculus.org/twilight/darkplaces/ - I'm constantly impressed how well the HD remaster on DarkPlaces looks on modern 4k hardware.


The Wolf3D source is probably an even better start. Much simpler, the bad part is that it's 16-bit Borland C.

Andre Lamoth's DOS game programming books are a good read as well, he used 16-bit Microsoft C. Sprinklings of assembler in both.




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