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I share the same feelings with you and all the people that replied. That's why some days ago I started a set of single-file libraries for opening a window and pushing pixels in the same fashion: by writing directly to memory (to a RGB or Indexed (256 palette) frame buffer).

The goal is to have multiple implementations, in different languages and OSs. For example, right now I wrote (partial or full) support (in C) to:

PNG, windows GDI, linux X11, linux OpenGL, linux Framebuffer and Javascript Canvas

https://github.com/feiss/zero

(I've just started! expect it to be incomplete, broken, faulty and buggy!)



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