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Fair enough in the case of 2D, but the most common use case for Unity and especially Unreal is 3D games. Godot still lacks features like occlusion culling and compute shaders that would even make it competitive with the other engines in that regard. I think Godot's still a couple of major versions away from that, at least.

I agree that so far no one's really tried pushing Godot to the limit as far as I've seen. But when all you have to go by is the content on /r/godot it doesn't make a compelling argument for Godot as a viable replacement for existing engines yet.



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