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The "holodeck" version of this is called a CAVE and the first one was built in 1992: https://www.youtube.com/watch?v=aKL0urEdtPU https://en.wikipedia.org/wiki/Cave_automatic_virtual_environ...


The haptics on CAVE were pretty clumsy, but boy howdy! I was pretty damn impressed when I got to interact with it at SIGGRAPH that following year.

I've got to say that the NC (Chapel Hill) pixel machine may have been a more supreme technical achievement, but it was harder to "get a feel for". As a young semiconductor geek at Motorola (Tokyo Design Ops) at the time, I did push for getting 1~4 bit CPUs on every column of 128-~192- bit deep framebuffers for a time. I almost got Sega to sponsor the project, but then something distracted me (I don't know what - but I suspect it was the Motorola 96K and a bank of AMD bit-slicer chips)) and I wandered off to do something else.




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