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I imagine execution order/consistency is very valuable for 4X games, and most of the time, results are dependent on each other (who wins a battle may depend on the current status of an empire, which is dependent on the outcome of various planet level actions, for example). It'd probably be a very different game to have each action be stateless, could be a cool exercise though


Note that despite using the same two characters, X4 is definitely not a 4X game.


Whoops, my brain just ran right through the word. Looking at X4, it still looks like an incredibly busy game with a very busy gamestate




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