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I think you're in agreement with the post you're replying to.

You both say that the game state is sent to a non-player machine that creates the actual video stream seen by the viewers.



Sort of -- im saying that for streaming, this doesnt much; deterministic lockstop does little for the general viewership, and saves relatively little processing compared to recording the stream directly on the player's machines.

Much more notable is the impact it has on casting, where it's presence is clearly felt -- casters are granted much more freedom, and can be much more thorough and descriptive, when complete replays are available (versus simple dumb video).

We agree about the technogoly -- we disagree on its impact




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