As a Bevy contributor, I can say that rg3d is much more mature and feature-complete than we are right now. They're substantially ahead on animations, UI, sound and rendering.
That said, the engine isn't ECS-based (they use a scene graph instead), the community is much smaller, and the engine as a whole seem to be much more narrowly focused on a specific type of 3D game, exemplified by the shooter example.
Alright, well if you ever release ngrid I'm sure you won't mind if I post about alternatives right?
Maybe include some links to some competitors, and an invitation to their discords. Also I'll be sure to not mention your project at all in my post. Hope that's ok.
I’ll release it soon. I can tell you can’t wait for it.
Also the scenario you describe is a different thing since one is commercial and one is open source. But I wouldn’t be particularly upset about you mentioning your product.
Also I’m not going to mention alternatives but I wouldn’t be butthurt if they post it themselves. Is that a hard concept?
The name-dropping/link-dropping with an extra discord link that will likely expire long before everything else is tasteless.
A tasteful mention would look like this:
> If you're looking for a scene graph based engine instead of an ECS based engine, checkout $PROJECT_NAME at $PROJECT_LINK and here's an example $EXAMPLE_LINK
I can't vouch for the accuracy of the statement, but it clearly lays out the primary difference in value proposition, and 2-3 distinctions in value proposition would be good.
The goal should be to help people find what they are looking for, not spam.