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Is the audience mainly folks in the scientific computing or academic world (aka folks that use CUDA mainly)? I went into it as a graphics engineer and started to get that sense haha (good job putting it together though)


I'm actually not 100% sure what audience would find this most compelling, it's something of an experiment. I'm personally motivated by 2D vector graphics rendering, but that's a pretty small world, and I wouldn't be surprised if the main applications for compute shaders ended up being scientific and machine learning.


Compute shaders are used heavily in the AAA games and film industry.




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