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> DnD 5E is like the Risk of tabletop RPGs. Just sort of long and meandering without much going on.

That's...highly table dependent, even assuming the same set of rules options are in place. And I’m not just saying that whether it feels that way is a matter of subjective taste (which is also true), but that the objective qualities of play depend very much on the particular group at the table. That's true of TRPGs in general, but its true of some TRPGs more tha others, and D&D5E is relatively unopinionated (though not so much as, say, GURPS) while some more focussed games zero-in on a more-specific playstyle.



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