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The challenge there is that you need to hire and train more people than you have right now, and hiring is difficult. I mean probably not so much if you have a lot of money.

I'm currently in a high bus factor job, I'm the only developer on the UI - our CTO can do some small jobs here and there, but nobody's touched or even looked at the new UI I'm building (Go + React).

I want to be able to leave, but the way things are going - and the way recruiters are spinning up again - I'm afraid I'll have to bring them the bad news that I got an offer I can't refuse (and that they can't match; we're talking up to 150% pay rise / benefits).

What my company needs is a big bag of money so we can hire contractors to fast forward this project. Which will be a short term solution, but still. But this company isn't eager, it's run by mid-late career veterans who are happy with things bumbling along and a decent 15%/year growth. I can kinda respect that, but for my project that's not good enough. And it's an unsexy company, so they struggle to hire anyone.



They'll survive. It is common to overvalue yourself when leaving the company but the reality is the company will adapt just like it always has and if it doesn't it would have died even with you there from choices that didn't allow it to adapt.

Just accept the offer and move on. It is the best thing you can do for a company like this.


> I'm currently in a high bus factor job, [...]

That's actually a low bus factor, isn't it?

https://en.wikipedia.org/wiki/Bus_factor


From the article you linked: "There is a rare alternative definition for the bus factor, namely: the number of people who are indispensable for the project. In other words, it is the minimum number of people who are a single point of failure. If using this definition, then a high bus factor is considered a bad thing (since the loss of any person included destroys the project), and zero is considered the ideal bus factor."

Perhaps "bus risk" would be a better term for this usage?




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