First of all, interesting how there's a lot of (seemingly) massive and feature-rich open source games, very specifically today on HN's homepage (two by my count, which is a lot!). Open source games have come a long way since the last decade.
Second of all, nostalgia time! I didn't play TA, rather TA: Kingdoms, the medieval-fantasy version. I think today it might qualify as a re-skin but don't quote me on that (edit: I just checked Wikipedia, and no, it isn't a "re-skin" by any means). I started for the story mode but eventually I found myself drawn to the RTS mode. It's my very first RTS and, without aid of the internet, I independently developed tactics and strategy, identifying map choke points and which "kingdom" is best suited for which terrain.
With the traditional human faction, the best result I managed was this stalemate of a scenario in a labyrinthine map. I only ever managed to win with the dark/evil faction. I didn't like how they looked or their back story but their stats and abilities suited my style.
Good times! I didn't really keep up with the RTS genre but maybe I'll give these games a spin when I have the time.
> interesting how there's a lot of (seemingly) massive and feature-rich open source games, very specifically today on HN's homepage (two by my count, which is a lot!)
yeah i always did best playing as Zhone the monster nation, the ability to send cheap harpies out to convert builders units of the enemy to your side was broken. Why yes I would like all of the available units in the game in my faction. also your units spawners being mobile and able to take offensive action while the rest had permanently placed buildings for spawning units made it far more powerful.
Second of all, nostalgia time! I didn't play TA, rather TA: Kingdoms, the medieval-fantasy version. I think today it might qualify as a re-skin but don't quote me on that (edit: I just checked Wikipedia, and no, it isn't a "re-skin" by any means). I started for the story mode but eventually I found myself drawn to the RTS mode. It's my very first RTS and, without aid of the internet, I independently developed tactics and strategy, identifying map choke points and which "kingdom" is best suited for which terrain.
With the traditional human faction, the best result I managed was this stalemate of a scenario in a labyrinthine map. I only ever managed to win with the dark/evil faction. I didn't like how they looked or their back story but their stats and abilities suited my style.
Good times! I didn't really keep up with the RTS genre but maybe I'll give these games a spin when I have the time.