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In addition to what majormajor said, there TA had a bigger sense of scale than Starcraft or Command and Conquer. There was a greater discrepancy between the size of large and small units and the size of the units had a bigger impact on the movement speed and how much room on the map the unit took up. This went a long towards making the game feel bigger in scope whereas SC and C&C always felt more tight and controlled.


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