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OK, well not only does it handle large volumes but it's a beloved site many people spend hours on a day.


When original poster silisili states «people already don't want to admit to working there», said poster uses a gross generalization not using a proper quantifier. That use of «people» entails by default describing at least a median, "over 50% of the developers". That's just exaggerating rhetoric.

Normalizing the expression to «some people already don't want to admit to working there», you get a pretty basic truth, that products change and enthusiasm in the project contributors swings accordingly. That is surely not eliminated by the idea they can hold, "Yes but the product is popular": popularity does not fix projectual lacks, it is not necessarily valid as a consolation. Some will try to steer the culture and encourage fixing the fault, some will be just embarassed.

Some members here are noting that this piece of news about going public may exacerbate some of the faults (i.e. toxic hooking) - some presume that this will put more weight on the idea of maximizing revenues, psychopathically ("Whatever it takes").

In fact, gambling has some people «spend hours on a day», and you cannot suppose that "developers of gambling machines will be proud". And this is very relevant to a number of current social networks. Spending time is not a value - investing time is.


Well, sure, no place ever has 100% people who are satisfied or proud of working there. I don't think there's much to be ashamed of though. I certainly would hold my head high if I worked there.




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