I played for a while in both large alliances and smaller niche corporations. It's a very flawed game that is completely unique and mesmerizing.
The bad:
- The dreaded "learning wall" is/was very real. Nothing is/was properly explained or introduced. Best tip is to join a new player friendly corporation ASAP to get some proper explaining.
- The combat is janky and a lot of the skill involved is/was learning how to abuse or sidestep technical limitations such as the one second server tick time and the quirky methods of manually controlling your ship.
- A lot of players prey on newbies to scam or troll them out of what little they have. There is a certain edgy attitude to a lot of pirate players that are attracted to the games "full loot" model.
- Most of the "missions" or "dungeons" feel really stale, and it's slow as molasses.
The good:
- Looks completely amazing. As in jawdroppingly beautiful if you like hard sci-fi.
- Everything that matters is run by players. This is the most unique aspect of the game. No other game has a constant ongoing player driven lore like Eve. The market, the social constellations and much of space itself is run by players. There have been huge market plays, alliance mutinies, assassinations, mineral cartels and colossal battles that has raged for days. All is talked about by players, and since everyone is playing on the same server, it's relevant for everyone.
- The setting is pretty good, and the atmosphere is great. The "races" all have very distinct motivations and character.
- It has a "full loot" PVP-model. If you fly something and it's destroyed, it's gone. Including everything you were carrying. Some of it is dropped so that other players can pick it up. This means that PVP combat can be incredibly sweaty, and I have never had actual adrenaline shakes the same way I've had from Eve. It also makes every kill incredibly satisfying. The rush of flying something relatively inexpensive and managing to kill someone flying a pimped out super expensive ship is quite incomparable.
I probably skipped a lot of stuff, but that's some scattered aspects atleast.
The bad:
- The dreaded "learning wall" is/was very real. Nothing is/was properly explained or introduced. Best tip is to join a new player friendly corporation ASAP to get some proper explaining.
- The combat is janky and a lot of the skill involved is/was learning how to abuse or sidestep technical limitations such as the one second server tick time and the quirky methods of manually controlling your ship.
- A lot of players prey on newbies to scam or troll them out of what little they have. There is a certain edgy attitude to a lot of pirate players that are attracted to the games "full loot" model.
- Most of the "missions" or "dungeons" feel really stale, and it's slow as molasses.
The good:
- Looks completely amazing. As in jawdroppingly beautiful if you like hard sci-fi.
- Everything that matters is run by players. This is the most unique aspect of the game. No other game has a constant ongoing player driven lore like Eve. The market, the social constellations and much of space itself is run by players. There have been huge market plays, alliance mutinies, assassinations, mineral cartels and colossal battles that has raged for days. All is talked about by players, and since everyone is playing on the same server, it's relevant for everyone.
- The setting is pretty good, and the atmosphere is great. The "races" all have very distinct motivations and character.
- It has a "full loot" PVP-model. If you fly something and it's destroyed, it's gone. Including everything you were carrying. Some of it is dropped so that other players can pick it up. This means that PVP combat can be incredibly sweaty, and I have never had actual adrenaline shakes the same way I've had from Eve. It also makes every kill incredibly satisfying. The rush of flying something relatively inexpensive and managing to kill someone flying a pimped out super expensive ship is quite incomparable.
I probably skipped a lot of stuff, but that's some scattered aspects atleast.