On the topic of whatever percentage of people are on Platform X and Y: I really wish devs would look at things in absolute terms sometimes
I used to be a huge Windows Phone fan. During its heyday, it wasn't far behind Android or iOS in features, and it was in a really sweet spot where it was almost as open as Android to hacking without being hideously primitive and janky like Android was at the time. (Talking ancient Android, before the anti-jank project) Windows Phone had something like 50+ million users. Nobody would port any apps to it though, even "apps" that were just tracking code bundled around a website.
It was so damn frustrating that companies would come out with apps for set top boxes and game consoles that had total install bases a fraction the size of the Windows Phone market, but they'd completely ignore that phone platform since it was a smaller percentage of the overall phone market. What was even more bizarre is that they'd usually launch on iOS first despite its tiny install base relative to Android at the time, since the execs personally liked iPhones better.
Somehow the path of every big business and VC required an "app" on iOS first, then eventually adding half-assed Android support, and not only did they not support other platforms, they'd actively block users from hacking together their own open source clients for linux, Windows Phone, etc.
I used to be a huge Windows Phone fan. During its heyday, it wasn't far behind Android or iOS in features, and it was in a really sweet spot where it was almost as open as Android to hacking without being hideously primitive and janky like Android was at the time. (Talking ancient Android, before the anti-jank project) Windows Phone had something like 50+ million users. Nobody would port any apps to it though, even "apps" that were just tracking code bundled around a website.
It was so damn frustrating that companies would come out with apps for set top boxes and game consoles that had total install bases a fraction the size of the Windows Phone market, but they'd completely ignore that phone platform since it was a smaller percentage of the overall phone market. What was even more bizarre is that they'd usually launch on iOS first despite its tiny install base relative to Android at the time, since the execs personally liked iPhones better.
Somehow the path of every big business and VC required an "app" on iOS first, then eventually adding half-assed Android support, and not only did they not support other platforms, they'd actively block users from hacking together their own open source clients for linux, Windows Phone, etc.