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> The Android approach was that it was better to be correct

How do you define "correct"? The "correct" behavior is dependent on what you're trying to achieve. What you're trying to achieve should be defined with reference to the user: what will make the user happiest?

In a multi-touch interface, where you're trying to maintain the direct manipulation illusion, preserving "feel" at the expense of showing the rendered content a split-second earlier is almost certainly the right trade-off. The user will chalk the checkerboard up to page loading and their internet connection. They'll chalk hiccups in manipulation up to the device itself.



There are big assumptions. Preference for lag or artifacts is subjective (for example, the checkerboard drives me nuts; I prefer occasional shutter). Users will chalk up the checkerboard to device too, as they never seen anything similar on any other device.




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