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In this case I reminisced about the toolset but the work flow is what brought the value so I advise of course against using subversion.

Look up trunk based development and read the continuous integration book published by Addison Wesley (Is it the hez humble book or the Duvall book I always confuse the authors, both books are great though).

The hard part will be to convince people of exploring a different way working mode AND to learn that what is proposed is not an anarchist style of development but a development model that optimizes on efficiency



So I'm thinking about my approach, which is "use commits as game save points, mostly WIP, then use rebase to tidy things up before publishing".

Wouldn't working on trunk still mean I'm working on a feature branch, but it all ends up squashed into a single commit? Or do I lose my opportunity to polish?




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