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    But what's worse is that when you don't have to 
    pay for it, it turns out most arcade games really suck. 
One disconnect, perhaps, is that early 1980s games tended to really be designed to be played for score rather than just "stay alive as long as you can"

Ms. Pac-Man and Galaga in particular have absolutely sublime risk vs. reward scoring mechanics. They're deadly boring IMO if you simply try and stay alive as long as you can, but if you play for score it gets interesting.

This isn't true for every game, and by the mid to late 80s games had fully transitioned into "stay alive as long as possible" quarter munchers.



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