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on the flip side they kinda left XNA out to dry despite basically being the unity before unity in some ways for indie devs


Monogame came in to fill in the XNA gap to a certain extent. Works pretty well as long as you're making 2D games. I'm trying to make a 3D game in it right now, and it's...okay, not great.


XNA is only a framework that does some basic low level abstraction. It is no where near a game engine


Yeah I made games in XNA, then Unity (for 10 years), now Godot since yesterday.


Eh xna and monogame together are still fine. Celeste was made with it




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