>And even if 3D isn't good enough with godot, who cares, really?
I do, as someone wanting to make a 3d game. And I'm not exactly a fan of "just use unreal" as a dismissal. Improving engine performance improves 2d games as well. Why not be able to make a game like Noita if you so fancy
>It's not like small studios will attempt to achieve high end 3D graphics, they really should not,
1. Not with that attitude
2. The last thing I want to do is tell devs what they should or shouldn't do with their creativity. If Godot wants to market itself as a 3d engine it should support, well, 3d stuff. And if an engine can struggle in slightly intensive 2d it doesn't stand a ghost of a chance of any reasonable 3d performance.
Forget "high end 3d graphics", we'd be struggling to make PS2 games running on hardware 100x more powerful. And this community complains enough about Electron as is.
I do, as someone wanting to make a 3d game. And I'm not exactly a fan of "just use unreal" as a dismissal. Improving engine performance improves 2d games as well. Why not be able to make a game like Noita if you so fancy
>It's not like small studios will attempt to achieve high end 3D graphics, they really should not,
1. Not with that attitude
2. The last thing I want to do is tell devs what they should or shouldn't do with their creativity. If Godot wants to market itself as a 3d engine it should support, well, 3d stuff. And if an engine can struggle in slightly intensive 2d it doesn't stand a ghost of a chance of any reasonable 3d performance.
Forget "high end 3d graphics", we'd be struggling to make PS2 games running on hardware 100x more powerful. And this community complains enough about Electron as is.