1) If the guy's following a tutorial, the game will suck. I made games for years before I made one that didn't suck enough that people paid money for it, and even then, it sucked.
It's equivilant to hiring a guy to make a non trivial Rails app, and he goes out and buys a copy of Ruby for Dummies.
2) This is a great indication that Kickstarter game funding is a bubble right now, and there's going to be a crash. All the projects that people are funding take months or years to make, so the funders don't get disappointed right away. But all of the fluff projects being funded right now that won't go anywhere will come back to bite Kickstarter.
Look, if the guy was upfront that he was learning game development, no problem.
But if he can code, it's equivilant to someone following a Fruity Loops tutorial, saying they're going to make you a song. If he's creative and talented, maybe he's got a chance, after a learning curve.
If he can't, it's like someone learning to play chords on a guitar promising the same. No chance.
You're talking as if the game is already done, it's fun, but is held together with duct tape. I'm questioning whether the game will ever come out at all.
He's painting a picture about what the game will be like; his users aren't savvy enough to know whether he's going to be able to make it a reality.
If something stands out as a red flag, bringing into question whether he's got the ability to produce the project he is taking money for, it's absolutely appropriate to point it out.
I've been in the indie development scene ten years; projects like this are a dime a dozen, and a single digit percentage of them ever get finished.
> But all of the fluff projects being funded right now that won't go anywhere will come back to bite Kickstarter.
> But if he can code, it's equivilant [sic] to someone following a Fruity Loops tutorial, saying they're going to make you a song. If he's creative and talented, maybe he's got a chance, after a learning curve.
> If he can't, it's like someone learning to play chords on a guitar promising the same. No chance.
The other posts outside of this were made later, and were intended to address a slightly different point. My position could be wrong, but I don't believe I've been inconsistent :)
1) If the guy's following a tutorial, the game will suck. I made games for years before I made one that didn't suck enough that people paid money for it, and even then, it sucked.
It's equivilant to hiring a guy to make a non trivial Rails app, and he goes out and buys a copy of Ruby for Dummies.
2) This is a great indication that Kickstarter game funding is a bubble right now, and there's going to be a crash. All the projects that people are funding take months or years to make, so the funders don't get disappointed right away. But all of the fluff projects being funded right now that won't go anywhere will come back to bite Kickstarter.
Look, if the guy was upfront that he was learning game development, no problem.
But if he can code, it's equivilant to someone following a Fruity Loops tutorial, saying they're going to make you a song. If he's creative and talented, maybe he's got a chance, after a learning curve.
If he can't, it's like someone learning to play chords on a guitar promising the same. No chance.