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Isn't the traditional advice that if you try to write both a game engine and a game that you'll get neither?


Braid and The Witness, his last two games, both used custom engines written in C++.


Then it's a good thing not everyone listens to traditional advice.


I mean, it's not like there are no games in existence that shipped with a custom engine.

Even in hindsight it's hard to judge whether building your own engine was good or bad decision, and we are nowhere near "the hindsight" level of knowledge.




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