I remember trying out the original engine and running into a lot of it's "explosive" tendencies and warts. After reading the solver rework and Erin Catto's video, I'm eager to try this out!
I'm kind of a newb at game programming and I don't know if it's common for physics libraries but one difficulty I had with Rapier was that bevy generally prefers quaternions for positioning but Rapier uses euler forces. I'm not sure if Avian is different in this regard. How is gimbal lock typically tackled?
> On a more personal note: I have officially graduated from high school, and will start university in late August.
I'm kind of a newb at game programming and I don't know if it's common for physics libraries but one difficulty I had with Rapier was that bevy generally prefers quaternions for positioning but Rapier uses euler forces. I'm not sure if Avian is different in this regard. How is gimbal lock typically tackled?
> On a more personal note: I have officially graduated from high school, and will start university in late August.
Also wow!