Hardware people don't mind paying licenses for x265 because they can just bake in the cost. It just causes problems for software, especially when it's free.
That’s only true if you’re writing the codec. If you’re calling the system APIs, you’re using Microsoft or Apple’s license.
The last time I looked it was worth supporting because there was a 20 point gap in hardware support but that’s closed as each generation of hardware adds AV1 support.