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> Most of the video you encode on a computer is actually all in software/CPU because the quality and efficiency is better.

It depends on what you care about more, you don't always need the best possible encoding, even when you're not trying to record/stream something real time.

For comparison's sake, I played around with some software/hardware encoding options through Handbrake with a Ryzen 5 4500 and Intel Arc A580. I took a 2 GB MKV file of about 30 minutes of footage I have laying around and re-encoded it with a bunch of different codecs:

  codec   method   time     speed     file size   of original
  H264    GPU      04:47    200 fps   1583 MB     77 %
  H264    CPU      13:43    80 fps    1237 MB     60 %
  H265    GPU      05:20    206 fps   1280 MB     62 %
  H265    CPU      ~30:00   ~35 fps   would take too long
  AV1     GPU      05:35    198 fps   1541 MB     75 %
  AV1     CPU      ~45:00   ~24 fps   would take too long
So for the average person who wants a reasonably fast encode and has an inexpensive build, many codecs will be too slow on the CPU. In some cases, close to an order of magnitude, whereas if you do encode on the GPU, you'll get much better speeds, while the file sizes are still decent and the quality of something like H265 or AV1 will in most cases seem perceivably better than H264 with similar bitrates, regardless of whether the encode is done on the CPU or GPU.

So, if I had a few hundred of GB of movies/anime locally that I wanted to re-encode to make it take up less space for long term storage, I'd probably go with hardware H265 or AV1 and that'd be perfectly good for my needs (I actually did, it went well).

Of course, that's a dedicated GPU and Intel Arc is pretty niche in of itself, but I have to say that their AV1 encoder for recording/streaming is also really pleasant and therefore I definitely think that benchmarking this stuff is pretty interesting and useful!

For professional work, the concerns are probably quite different.



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