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The bigger news here for me is that Diablo 3 runs on WINE at all, I've had very limited success with games on WINE in the past and never rely on anything that I run with WINE continuing to work long term.

Are these permanent bans and if so how do these affect other blizzard games that people might be using with the same account etc?

I would imagine the logic behind this is that WINE re-implements many of the Windows APIs and a common vector for game cheats is to run modified versions of DLL files that contain extra functionality to read "hidden" gamestate etc, so it becomes difficult to differentiate a cheat from a WINE lib.



> The bigger news here for me is that Diablo 3 runs on WINE at all

Things changed a lot a few years ago and there have been massive improvements. I'm a CrossOver (Mac) customer (which is Wine packaged and with a front-end) and I'm impressed by the rate at which they announce support for new games.


There are 5459 "Games" listed on appdb.winehq.com, including all versions of Diablo:

http://appdb.winehq.org/objectManager.php?sClass=application...


I'm usually dubious of that list. From my experience their "gold" standard often means "basically runs but with frequent graphical glitches, 50% of the original framerate and occasional segfaults"


> Are these permanent bans and if so how do these affect other blizzard games that people might be using with the same account etc?

They only affect the Diablo 3 license on your battle.net account, and from what I have read the mail you get when you get banned states that you can buy another license to play again, though you will lose all your ingame progress.




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