Actually yes! And Kai's Power Goo as well - both of those I hated. I really want apps to fit into the platform, and not try to be special snowflakes, regardless of what the platform is. Admittedly defining what a "Windows app" looks like has got harder over the years, and there were some dark years on the Mac where people tried to rationalize when to use brushed metal and so forth...
The broader point is, I'm very glad Apple are making it harder for people to go off piste with regards to look and feel. Some people might be capable of doing a good job, but like with advertising, the well has been poisoned, and I assume that everyone doing it at all has poor intentions.
Games get a pass (though I don't personally play any on desktop computers).
It's entirely possible to have unique branding, yet maintain consistency with standard Apple UX.
Just takes flexibility and compromise. Many designers aren't so good at that.
On a related note, did you ever try out Kai's Power Tools[0]? Now that was a nonstandard UX. Some folks really loved it, but it was an acquired taste.
[0] https://mprove.de/script/99/kai/2Software.html