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The reason the Windhawk UI is based on VSCodium is mainly for the mod editing functionality. VSCodium with clangd are used for C++ intellisense out of the box.

You might say that many users don't care about mod development and don't need it. I agree, and I have it on my list to create a lite Windhawk version which doesn't depend on VSCodium.

Note that VSCodium is only used for the UI. When Windhawk is running in the background, its memory consumption is a couple of MB.



I believe those who write C++ have already installed their favorite IDE or editor.


Sounds like a reasonable trade off to me. Improves your dev experience and users still get a fast binary.

Thanks for this by the way. Carrying the torch of Windows modding in the future!




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