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Just one example: Around 2009 I met Thiago Vignatti. His master thesis was about improving X so it was easy to use in a multi-seat setup (2 monitors/keyboard/mouse) so a single computer could be simultaneously used by two people.

He later worked for Nokia, Intel and eventually his own startup related to VR.

During his time as a Google summer of code student, his project was to paralelize X code so it could run in multiple threads, making better use of modern hardware with many cores. His project failed. The reason: X code was so bad that paralelizing and making it thread-safe required so many locks that it ran slower! It was a better idea to start from scratch. I remember, at the time, taking a look at the source code and asking him why there was a X86 emulator built-in in X source code. His answer was that that was required to run some video BIOS on non-x86 computers, namely Sun workstations. That was the level of legacy code in X.

This is just an illustration of many problems X had. Vignatti was one of the X devs that migrated to wayland development. Many other core X devs did the same. People saying that X is fixable, that it can be improved or what else... These people may be right, but I trust X core developers more than these people when the subject is X development.



So does Wayland actually solve this issue? From the stats I've seen Wayland either very slightly outperforms X11 or it's the other way around.


So far I've noticed big improvements in graphical fluidity and energy efficiency when running wayland on an old notebook. If devs are also having a much better time supporting wayland... I'm all for it, even if it still has some rough edges.


Thanks, looks like there is a shitload under the mountain. I agree it is very hard, or impossible to fix the issue, and fixing it might as well mean a lot of new code anyway.




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