I am a little skeptical of the platform portability. A high quality application has a lot of UI code. Then, if you're Doing It Right, on iOS, you're probably going to use Core Data and/or iCloud for backend storage. For networking, you need to manage the activity indicator, etc.
So it seems like there are two choices:
1. There's a wrapper library on top of UIKit instead of straight bindings. Not good, more levels of junk, and can't really provide access to the entirety of the API since it doesn't 100% match with Android.
2. It's platform portable... as long as you don't actually use any system frameworks. In that case, it could be nice for games, I guess, but would it be fast enough?
So it seems like there are two choices:
1. There's a wrapper library on top of UIKit instead of straight bindings. Not good, more levels of junk, and can't really provide access to the entirety of the API since it doesn't 100% match with Android.
2. It's platform portable... as long as you don't actually use any system frameworks. In that case, it could be nice for games, I guess, but would it be fast enough?