hey a1k0n, we'll definitely have to take a look at the port you dropped in your post. we didn't do a ton of research before hand, but we were debating between box2djs and box2dweb. in the end we choose box2dweb since it's self contained within a single file and was supposed to be more up to date.
i don't think what you're saying is totally off topic. box2d is pretty awesome and it's surprisingly easy to get physics simulations up and running using the library.
The thing about the emscripten version is that their own demos seem to GC-pause constantly on Chrome. I'm assuming the emscripten-generated code is making tons of incidental garbage, but I haven't profiled it or anything; it's all Closure-compiled and impossible to read. I'm still using the old old old actionscript port of the old version, and wish I had seen box2dweb sooner.
btw disasteroids is hilariously awesome. Great work.
Emscripten generally speaking does not produce garbage because it uses a virtual heap. If you profile the demos using a heap profiler like Chrome's you will be able to observe this. The pauses are likely due to bugs in V8 that cause it to recompile a page's JavaScript constantly (it has a lot of them). The cost of those bugs ends up being higher than that of equivalent bugs in Firefox's JS engine because of the way V8 is designed.
Either way, though, if you have a reproduction case for those pauses you should definitely file a bug about it on the appropriate tracker - emscripten's if something is wrong with the generated code, or chromium's.
We've been testing out ammo.js (Emscripten compiled Bullet) for 3D physics. In this demo http://apps.playcanvas.com/will/ammo/crates after the first couple of resets, it runs smoothly.
It does indeed seem to be the JIT warming up. The good news is that Chrome Canary is significantly smoother, so 6-8 weeks until that hits stable.
i don't think what you're saying is totally off topic. box2d is pretty awesome and it's surprisingly easy to get physics simulations up and running using the library.