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These are IIRC the original controls. You could enable mouselook by using the console, but it is not implemented in this port.


The port intentionally does not support mouse control because that is full of vendor-prefixes. See the bottom of the page.


I still don't understand his logic for this: Element fullscreen is not going to be added because there's already browser-wide F11 fullscreen.

If pointer-lock only works in element-fullscreen in Firefox (on which he develops) then what other choice is there ? Nobody plays shooters with the keyboard since wolf3d, and the BananaBread demo does pointer-lock precisely via element-fullscreen.


Chrome supports mouse lock without fullscreen since v21. However, I get illegal invocation error.


I added mouse support for Chrome.




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